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Since the early 2000s I've built sculptures, sets and brand experiences — the kind you can walk into and touch. Now I build AI tools with the same instinct to solve the real problem, make it durable and make it usable.
A bit about me.
I started in fabrication back in the early 2000s — wood, metal, foam, paint and light. Two decades of sculpture, brand activations, and large format work where there's no hiding a sloppy joint or a missed deadline. That discipline turns out to matter a lot in my professional work, the brief is never the brief, prototypes beat plans and a tool isn't done until someone uses it without thinking. I bring all of that to AI now — building the internal tools small and mid size companies actually need.
Projects I've built
AI builds
AI builds

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Invoicing App
01:18

3D print material simulation_Ryan
01:20

Mac CAM Demo
01:08

Cabinet Design AI Project
01:38

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